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So… I made Sticker Packs for iOS in Xcode!

So… I made Sticker Packs for iOS in Xcode!


So… I made sticker packs for iOS in Xcode! And that’s why it’s been a while since I’ve posted here. I’ve been learning the process of creating, publishing, and marketing my stickers. It’s been a fun ride. What is a sticker pack, you ask? A lot of my friends had no idea what sticker packs were when I told them. Apple has not overly promoted this feature and they can be tricky to find in the App Store. Stickers and apps for Messages (Apple wants you to use their app for messages – Apple Pay) have their own App Store within the App Store. It’s weird. The above listed video will show you a bit on how stickers work. My stickers are currently free through Mar. 30. After Mar. 30, they will be 99¢. I update the stickers frequently, and I take on user suggestions for additions.

Doodling

One of my doodles that ended up being a sticker in one of my Sticker PacksI’ve been doodling since childhood. While my art has never reached the level of Caravaggio, Da Vinci, or any of the amazing old masters I’ve always admired, I have a style. It’s cheesy, but it’s mine. And – as I get older, I am embracing my style more and more. I had a wonderful art instructor at Brookhaven Community College back in the late 1980s, Patricia Forrest. I think it was in the Design II class she was teaching that she gave us a project that required us to paint with acrylics. I let out a groan like I’d been harpooned. Pat kindly asked, “what’s the matter?” I told her, “I can’t paint!” She retorted, “yes, you can.” I crinkled my brow. Like how would she know? She hardly knows me (we became good friends down the line, but I was kinda new there at the time) – how would she know if I can paint or not?! “No, I really can’t even dye an Easter egg a solid color.” She wisely replied, “you can paint – you just can’t paint the way you’d like to be able to paint.” I just kinda blinked. She asked, “who’s your favorite painter?” I replied, “Artemisia Gentileschi.” She had the most adorable laugh (she sadly passed in 2010) and she replied, “Shelley, no one can paint like her. Just relax and paint in your style.”

Did this make me a good painter? Meh – but I did prove to myself that I actually CAN paint. I just don’t like painting. I do like doodling, though… but I always had that inner voice saying, “You’ll never have the panache of Gary Larson,” or any other cartoonist I appreciated. When stickers were announced at the Apple Keynote 2 years ago – I thought, “wow – I might actually have a legit use for my doodling!” I’ve worked on perfecting a style for my characters so I can reproduce new ones for a series that look like they’re related to the originals. That was a process.

Process

Creating a sticker pack is ridiculously simple. You do need to own a Mac (Macbook, Mac Mini, iMac) with a current version of MacOS X. There are ways to accomplish coding to some extent using 3rd party tools on Windows, but they aren’t very polished yet. Apple has made Swift, it’s programming language, open source. This opens the door for more possibilities of Windows geeks being able to make iPhone apps without having to have a Mac – but that remains to be seen.

As for me, I’m a Mac person, so that part was easy. You have to have Xcode – which is a free download from the Mac App Store. And, if you want to publish to the App Store (even if you want all your items to be free), you have to pay an annual $99 fee for your Apple Developer License. While this may sound pricey, it’s actually a better deal now. In the past, you had to get a license just for Mac OS, then another license if you wanted to write apps for iOS, then another one if you wanted to write an app for AppleTV.

push notification from Apple stating that my app is in review

When you first successfully submit your app to the App Store via Xcode and then get this push notification from Apple that your App is in review – well, it’s freaking amazing.

I searched through YouTube and Googled like crazy to learn how to make sticker packs, but there wasn’t anything clear and concise. I knew other artists had figured it out – because there were artist packs already in the store. But how? Finally, I took this course on Udemy.com and learned how the Xcode process worked. The course was laid out pretty well. Clean and concise and the speaker was easy to understand. I came up with a concept and designed my first few stickers, then went ahead and bought my developer license. I could always add more stickers later. 🙂

Success

Y'all. Seriously. My sticker pack was ranked #17 in all of stickers in the App Store - for an afternoon. It was Mar. 7, 2018. It was glorious.

Y’all. Seriously. My sticker pack was ranked #17 in all of stickers in the App Store – for an afternoon. It was Mar. 7, 2018. It was glorious.

I worked at the Apple Store in Plano, TX, from 2004-2009. It was a time I will always cherish. It was fun to work with other Apple geeks. God had fulfilled a lifelong dream of working for Apple. Of course, in my childhood fantasies, I was a software engineer in charge of an entire department, and hanging out at a fishing pier with Steve Jobs, not selling retail – but still. I can still say that I worked for Apple. And my maiden name is printed on their 30th anniversary posters on display somewhere in Cupertino. Go me!

As cool as it was to have an @apple.com e-mail address and be able to say I worked for the coolest company on earth, getting my name to show up in the App Store w/ my creations is far, far cooler. And geekier. If you want to do this, you can do this! I’m thinking of writing my own course in Udemy on the process, because creating the artwork itself is not covered the the aforementioned course. I had each of my (currently 3) sticker packs reviewed by App Advice. The coverage got one of my sticker packs rated as #17 in stickers in the App Store. The ranking is fluid and didn’t last long – but WOW. You have to be in the top 200 just for ranking to show – and I was in competition with known brands like Snoopy and Simon’s Cat. For real. Recently, my stickers have been holding their own in the “Animals and Nature” category within Stickers, usually in the top 150 or so, which is also nothing to sneeze at.

 

Low-Tech, Old School Way of Making Art

Low-Tech, Old School Way of Making Art

The old-school way of making art - flat features and babies that are shrunken adults.

The old-school way of making art – flat features and babies that are shrunken adults.

One thing you observe when looking through art history, is that a lot of art looked the same – for centuries, as they were making art the only way they knew how – then BOOM. An explosion of depth in paintings. Up through the Byzantine era, most artwork looked flat. Very rarely would you see the side profile of a person. Most art had a religious theme because only the church, royalty, and the rich could afford to commission an artist to make art. Whenever you see a baby in paintings pre-dating the renaissance, they look like shrunken adults, not babies.

The explosion of depth in Renaissance painting

Artwork that we often categorize as some of the most recognizable of the renaissance period predates the known existence of the Camera Obscura and the Camera Lucida by over a century, but it has been theorized that the most well-known artists of the period were using a type of Camera Obscura or Camera Lucida to achieve depth and appropriate ratios of arms and heads to body sizes. Seemingly overnight, we start to see artwork like this:

Artemisia Gentileschi - Judith slaying Holofernes

Finally, a geek article that lets me share one of my favorite renaissance paintings. 🙂 Artemisia Gentileschi was a unicorn – one of the very few female renaissance painters – and quite the master of the craft. Notice how the art here looks like a photo or a movie scene. Light moves around the contours of the arms and faces. Granted – there was amazing skill involved – but how did artists of this time suddenly have the ability to see these details?

Enter the Camera Lucida

The old-school Camera Lucida

The old-school Camera Lucida

Artist Pablo Garcia wants to help artists around the world by bringing back an old-school technique of making art. The Camera Lucida. Long before the invention of photography, these ‘cameras’ allowed artists to see a reflection of their subject projected onto their canvas. Some today would call this “tracing” or “cheating,” but having tools at your disposal does not suddenly transform you into a talented artist. Just as the discovery of new pigments gave artists new colors to use in their palettes was not cheating – this is not cheating. It’s a tool. And a pretty freakin’ awesome tool at that.

Garcia, professor at School of the Art Institute of Chicago (SAIC), successfully funded a Kickstarter campaign a while back with a modern rendition of the old-school Camera Lucida. Now he’s back with a newer and bigger version – the NeoLucida XL. He’s passionate about this tool and wants more of these to be made for art students to use. Larger viewing area means less hunching and squinting on the part of the artist. A lot of thought went into its redesign.

There’s still time to back this project

At the time I’m writing this blog post, there are about 4 weeks left to back this project on Kickstarter. You can still get your hands on your very own NeoLucida XL. You can check out Garcia’s Kickstarter page, follow his personal website, follow him on Twitter, follow him on Instagram, follow the NeoLucida on Twitter, or check out the NeoLucida on Facebook.

NeoLucidaXL in use

Here’s the NeoLucida XL in use.